Thanks A new patch for Dishonored 2 brings UI optimization and fixes framerate hitching. But there is still something special about the level, isn’t there? Most of us are in favour of triple-A games continuing to exist, and nobody who has played The Witcher 3 or Watch Dogs 2 would argue against the value of open worlds. Nothing is fundamentally wrong with any of that. This is what devs refer to as ‘player retention’, and it is not hard to see the appeal in a market undercut by trade-in sales. In tandem, triple-A developers have perfected a design methodology that emphasises quick, repeatable gameplay loops and percentage completion trackers - in other words, stuff that keeps you hooked in both the short and long-term. PC gaming has been transformed by the rise of open-world streaming technology and its accessibility in the form of contemporary platforms like Unreal Engine 4. Ghost Recon: Wildlands dots its missions across 11 biomes and 656 kilometres of continuous road. Destiny 2 spreads its events throughout sprawling planetary hubs. Look at the best-selling games of 2017, though, and you will discover that is no longer the norm. PCGamesN thinks levels are still fun: Dishonored shows that developers should still be building levels and not just worldsįor a long time, levels were the standard delivery format for videogames - discrete chunks of action, exploration, and storytelling that together formed a whole.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |